EXIT SUIT
A full-body force-feedback suit for virtual reality
What:
VR Game Design, VR Interaction Design, Virtual Production
Who:
EXIT SUIT
When:
2021-4
Context:
Traditional approaches to embodiment in VR often focus too heavily on high-tech, science lead solutions. They place unrealistic expectations on realism and safety, creating a barrier in feeling a truly physical connection with the virtual world.
Outcome:
EXIT SUIT breaks these conventions with a low cost, modular exoskeleton built from plywood, bike brakes and off-the-shelf parts, which lets you move in amazing ways. Force feedback in the limbs and base let the user interact with the virtual world, dramatically enhancing immersion in VR.
My Role:
Using Unity, Unreal Engine and Blender, I developed various interactive experiences for the suit, along with a full-body motion tracking system and in-game navigation and flight system. I also used virtual production techniques to film an avatar, which was later used to promote EXIT SUIT.
Awards and Press:
AWE, Auggie Award™ Winner, 2023
Developer Partnership with HTC Vive, 2024
Built an open-source community, with thousands of members
